© 2018 by DC1 LLC

The DC1 In-Game Experience

Below is a break down of EVERY element of the DC1 In-Game Screen and Dynamic Reporting

           View the "Tracking a Game Simulation" video here:

The Components of the DC1 Game Screen

THE GAME TIMELINE K&O

 Using "K" and "O" on the DC1 Game Timeline

  1. The "K" and "O" are simply used as placeholders to break up defensive series and to help keep the export of self-scout data back into Hudl in-sync

  2. Simply Tap either the "K" or the "O" to represent the corresponding play on the field.  

  3. No other data entry is required

            View the "Using K&O on DC1 Game Timeline" video here:

The Components of the DC1 Game Screen

GAME SCREEN GENERAL INFORMATION

​The Game screen in DC1 is designed to be a sequential order of events to help simplify data entry

Offensive Starting Position

  • This is where you will mark the starting position of the ball when you start on defense​

  • Make sure you mark direction the opposing offense is GOING

  • The down and distance will default to 1st and 10 but you can edit it if needed

  • Ensure you mark the hash of the starting position

Offensive Formation

  • This is where the offensive formations you have scouted will appear

  • You can utilize the "Filter" to help when a different personnel grouping checks in for the opposing offense

  • Ensure you mark the "strength" of the formation from the defensive perspective based on your game planning

  • You can add an additional formation if the opposing offense lines up in a formation you do not have in your playbook

Defensive Plays

  • This is where YOUR defensive calls will be

  • Scroll through each component (front, stunt/blitz, and coverage) and tap on the call that you want

Offensive Plays

  • This is where the offensive plays you have scouted will appear.  They are "married" to the formation selected in "Offensive Formation"

  • Ensure you mark the "play direction" of the play from the defensive perspective 

  • You can add an additional plays if the opposing offense runs a play you do not have in your playbook

Offensive Ending Position

  • This is where you will mark the ending position of the ball after the play

  • You can mark special circumstances like: penalty, turnover, touchdown, and safety

            View the "DC1 General Information" video here:

The Components of the DC1 Game Screen

 OFFENSIVE STARTING POSITION

  1. Move the offensive starting position by pressing down on the circle indicating yard line and drag your finger down so you can see the number you are sliding to

  2. The down and distance will be 1st and 10 by default, but you can adjust this down and distance by tapping on either down or distance

  3. MAKE SURE YOU MARK HASH.  This is from the defensive perspective and it is important for reporting

  4. Note the direction the offense is going.  They are either moving from your left to your right or vice versa.  Make sure you switch this at the quarter and half

  5. Once the ball is placed at the "Offensive Ending position", the "Offensive Starting Position" will adjust automatically

            View the "DC1 Offensive Starting Position" video here:

The Components of the DC1 Game Screen

 OFFENSIVE FORMATIONS

  1. These are all the formations we have previously scouted.   When you click on a formation, the plays that are "married" to that formation will populate in "offensive plays" below

  2. When the offense comes out, mark the strength of their formation set from a defensive perspective

  3. If the opposing offense lines up in a formation that is NOT in your formation sets, you can click the red "add" button next to "Offensive Formations"

  4. Since you do not have time to actually drag the offensive players to the correct position of the formation, simply mark the strength left or right and click "save" and name the formation - you can come back and edit this later

  5. The "Filter" is used to pare down formations based on personnel groupings.  For instance, if you know the opposing offense has a 21 personnel package, you can set the filter to 2 RBS and 1 TE.  When clicking this filter, only the formations with 21 Personnel will populate

            View the "In-Game DC1 Offensive Formations" video here:

The Components of the DC1 Game Screen

 

DEFENSIVE PLAYS/CALLS

  1. In this section you will find all of your defensive calls you entered in the DC1 Playbook prior to the game

  2. Simply scroll through the various calls for Front, Stunt/Blitz, & Coverage and when you see the one you want just tap it.

            View the "In-Game DC1 Defensive Calls" video here:

The Components of the DC1 Game Screen

 

OFFENSIVE PLAYS

  1. These are all the plays "married" to the formations we have previously scouted.   When you click on a formation, the plays that are "married" to that formation will populate here

  2. Pick the play when you recognize it and mark the direction the play goes from a defensive perspective

  3. If the opposing offense runs a play that is NOT in your play set, you can click the red "add" button next to "Offensive Plays"

  4. Since you do not have time to actually draw up the play in DC1, simply mark if the play was a "run" or "pass" and click "save" and name the play - you can come back and edit this later

            View the "In-Game DC1 Offensive Plays" video here:

The Components of the DC1 Game Screen

 

OFFENSIVE ENDING POSITION

  1. Move the offensive ending position by pressing down on the circle indicating yard line and drag your finger down so you can see the number you are sliding to

  2. Note the direction the offense is going so that you mark gains and losses accurately

  3. Mark any special circumstances like: penalty, turnovers, touchdowns, safety

  4. As a best practice, even if there is a penalty that results in a loss of yardage for the offense, the result of the actual play should still be marked so that the defensive and offensive performance can be evaluated based on scheme

 

          View the "DC1 Offensive Ending Position" video here:

The Components of the DC1 Game Screen

GAME TIMELINE (PART I)

  1. As you start tracking the opposing offense, the DC1 Game Timeline begins to fill

  2. You can review the Timeline at any point to get a recap of plays that were run.  You can obtain the offensive formation/play, defensive call, down and distance and result

  3. Plays can be edited and deleted from the timeline if there is an error by swiping left on the play

            View the "DC1 In-Game Timeline Part I" video here:

The Components of the DC1 Game Screen

 

GAME TIMELINE (PART II)

  1. At the bottom of the Timeline there are dynamic statistics:

  • Press the "2" for the dynamic hit chart showing top 3 formations and top 3 plays​​ of the opposing offense for the game

  • Press the "3" for rushing stats

  • Press the "4" for passing stats

  • Press the "5" for down stats

  • Press the "6" for defensive stats

            View the "DC1 In-Game Timeline Part II" video here:

OFFENSIVE SUCCESSFUL PLAYS

  1. This report is used for tracking the opposing offensive efficiency

  2. At any time you can pull up this report and set the criteria for yards gained, to see what the opposing offense is having success with to the strong and weak side

  3. The number in red is yards gained or lost

  4. You can view offensive formation, offensive play, and defensive call

            View the "DC1 Offensive Efficiency Report" video here:

 

OFFENSIVE SUCCESSFUL PLAYS BY DOWN

  1. This report is used for tracking the opposing offensive efficiency and tendencies on certain down

  2. At any time you can pull up this report and set the criteria for down, to see what the opposing offense is having success with to the strong and weak side

  3. The number in red is yards gained or lost

  4. You can view offensive formation, offensive play, and defensive call

            View the "DC1 Offensive Successful Plays By Down" video here:

 

OFFENSIVE STRONG VS. WEAK

  1. This report is used for tracking the opposing offensive efficiency and tendencies to the strong side and weak side of the formation

  2. The number in red is yards gained or lost

  3. You can view offensive formation, offensive play, and defensive call

            View the "DC1 Offensive Strong vs. Weak" video here:

 

OFFENSE FIELD VS. BOUNDARY

  1. This report is used for tracking the opposing offensive efficiency and tendencies to the field and boundary 

  2. The number in red is yards gained or lost

  3. You can view offensive formation, offensive play, and defensive call

            View the "DC1 Offensive Field vs. Boundary" video here:

 

OFFENSIVE VS. DEFENSIVE PLAY CALLS

  1. This report is used for tracking the opposing offensive efficiency against any combinations of defensive calls

  2. The number in red is yards gained or lost

  3. You can view offensive formation, offensive play, and defensive call to both the strong and weak side

            View the "DC1 Offensive vs Defensive Play Calls" video here:

 

DEFENSIVE SUCCESSFUL PLAYS

  1. This report is used for tracking your defensive efficiency

  2. At any time you can pull up this report and set the criteria for yards gained, to see what your defense is having success with to the strong and weak side

  3. The number in red is yards gained or lost

  4. You can view offensive formation, offensive play, and defensive call

            View the "DC1 Defensive Efficiency Report" video here:

 

DEFENSIVE PLAY CALLS

  1. This report is used for tracking your defensive call history by down and tendencies

  2. Each component of the defensive call is shown by percentage called vs. down

  3. Look at your defensive efficiency report and then compare your play calling to ensure you are utilizing your best calls

            View the "DC1 Defensive Play Calls Report" video here:

 

AFTER-GAME EXPORT

SELF-SCOUTING EFFICIENCY

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